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Wednesday, November 28, 2012

Game Development update

State of the game:

So far, the game is very playable, though there are quite a few elements missing or broken.

We have multiple enemy types, multiple weapons, multiple levels. We are building an upgrade system, as well as another enemy type. The first boss is almost complete, and the others only need a few tweaks.

We need sound.

The art is looking nice, though not sure what to do for textures. We are trying to differentiate the enemy types, as some of them look very similar. However, the weapon textures are looking awesome.

For example:



This was done by Corey Pullman. Very talented student at Utah Valley University.

The game is around 85% done. Trying to push hard the next week. We are trying to get cutscenes, the tutorial, and special effects done, as well as the level designs for the final two stages.

Stay tuned!

Friday, November 16, 2012

GUI and App Icon

Here we have our in game GUI, followed by a concept of the app icon.





Indie Game Night - November 15th 2012

This was a fun night. There was a presentation by Tom Beatty about Flash and Stage 3D. Very interesting stuff in the world of Flash. This was followed by a relaxed mingling of indie devs showing off games. I played a few, and they were very well done. Though unfortunately I did not write anything down, so I have no idea what the games were called or who made them. :(

However, we did take the opportunity to show off SPACE Episode 1: The Old Man and the Escape. I think people had a fantastic reaction to it, better than I hoped. Most played through a few levels, and seemed to adapt to the controls with ease. This was wonderful, and really drove home the point that we are making a game that people will enjoy. The best part was the fact that everyone related it to Smash TV, which was a direct inspiration source. Smash TV is one of my all-time favorite games, and we actually began by making an almost direct port. But, we are on a slightly different path that adds some more entertainment to the game, justified by the favorable reactions that SPACE Episode 1 received.

I would like to thank the University of Utah, their EAE (Electronic Arts & Engineering) department, and Greg Squire for putting this night together. It was fun, and I can't wait for the next one.

Update-

Here are some other write-ups of the event:

http://monkey-time.blogspot.com/2012/11/utah-indie-games-night-november-2012.html
http://rampantgames.com/blog/?p=5179